After four weeks of delightful episodic storytelling, “Dispatch” is done — at least for now. But since it’s sold a whopping two million copies already, it’s safe to assume that AdHoc Studio is going to want to revisit this setting in the coming years.
I went through the entirety of the game as the episodes released, and I was pleasantly surprised to find that my enthusiasm only grew over time. As they say, “Dispatch” stuck the landing. It finished even stronger than it began — a difficult task for any game.
But what makes that feeling even more extraordinary is that I ended up getting some (scare quotes) “bad” ending results, and I don’t mind at all. I won’t get into too many details out of respect for those still playing, but AdHoc made it crystal clear after I finished that the heart-wrenching moments I just played through didn’t have to go that way.
Still, I felt fully content with how the cookie crumbled. The dramatic arcs broadly made sense, and it made clear that other characters have agency in this game — the world does not fully revolve around the player’s choices.
I went diving into forums after I finished my initial playthrough, and I found a bunch of people datamining to figure out how certain decisions are made inside the game’s logic. I know that under the hood, the outcomes are driven by numbers, but I have absolutely zero desire to game the system.
I’m now going back to do another playthrough with my wife, and she’s making some different decisions, but I’m mostly there to enjoy the game through a new set of eyes. I’m not min-maxing or making strategic decisions to see the other outcomes — I’m happy with whatever shakes out, and that’s incredible.
Compare that to my immediate refusal to let Tali die on the “Mass Effect 2” suicide mission, and you’ll see how impressive the “Dispatch” dynamic story really is.
I encourage any of you who have yet to join the Superhero Dispatch Network to go in relatively blind, and let the chips fall where they may. I’ll bet you’re going to have a good time no matter what, and it’ll be even more enjoyable if you’re not stressing out about making the “right” decision.
After all, the only choice that matters is deciding who to smooch.
“Dispatch” is available now on PS5 and PC.
Image credit: “Dispatch,” AdHoc Studio





